fallout 4 best starting stats

Jump to an Intelligence Perk!- Just need the Perk ID to cheat, or want to know more about one of the INT Perks? Stats in Fallout 4 are called SPECIAL.SPECIAL is an acronym for Fallout 4's leveling system. Hacke… The best general perk in agility is Sneak, which you can get at agility 3, so you don’t even need to invest that much to begin with. It’s approximately a 4% increase in VATS accuracy per perception point. Which SPECIAL stats you put … Unlike Fallout 3 and Fallout: New Vegas, which gave players a total of 40 points to start with, Fallout 4 will only offer a total of 28 S.P.E.C.I.A.L. (Of course, you could skip all this 'playing the game properly' stuff and just start messing with Fallout 4's console commands.) For those who enjoy the settlement aspect of Fallout 4 such as myself, it also increases the maximum number of settlers you can have in your settlement (10+1 per charisma). As said before, this is a general build, and not designed for any specific play style or roleplay character build, and not for survival mode. Just a couple examples but charisma is important for other reasons too. Hacker (intelligence 4) is important for getting into places you otherwise would need someone like Nick Valentine for (which would remove the bonuses from Lone Wanderer). However, I have learned that I needed to increase my other SPECIAL stats pretty early, meaning I had to grab important perks slightly later in my leveling. from clothing) boosts are allowed to bring your stats higher than 10, and has a functional benefit. All SPECIAL perk images as they appear on the perk poster, Instead of 5 in Fallout 3 and Fallout: New Vegas, in Fallout 4, the player character can invest an additional 21 attribute points into the SPECIAL stats at the start of the game. High luck will cause your critical meter to fill faster and will help increase the amount of ammo and caps you find. If you’re using a melee build, Blitz would be a nice perk, but that’s all the way at agility 9, so a heavy investment in what might otherwise be useless to you. Later the player can upgrade their SPECIAL stats … You get access to Local Leader at Charisma 6. https://fallout.fandom.com/wiki/Fallout_4_primary_statistics?oldid=3386643. I will admit however, that agility/sneak would work hand-in-hand with a melee build, as you’ll need to get close to your enemies and sneaking would help decrease the distance between you and an unsuspecting enemy. The reason I don’t recommend putting so many points into luck right away is simply due to the importance of other SPECIAL stats and a lot of Luck has to do with VATS, which isn’t 100% of the combat you’ll be doing. VANS 2. So having 3 in endurance, you start with 95 HP, which is nice, and endurance increases your HP gain per level. I view settlement building as a “side project” and don’t focus on making my settlements “great” until later in the game. Enough talking about the greatness that is the base bonuses of charisma, and now on to the perks. Better Criticals, Critical Banker, Grim Reaper’s Sprint, Four Leaf Clover, Action Boy/Girl, Gun-Fu, Concentrated Fire, and Mysterious Stranger are all key VATS perks that make this build ridiculously powerful. A measure of your overall finesse and reflexes. The fact that you can use that to prevent yourself from ever getting addicted to chems is great, as chems can be quite useful at times. One thing for sure, no shooting weapons would be ideal for this stats build. The perk you can get at charisma 10 is very nice as well, as it allows you to pacify enemies a lower level than you. Of all the SPECIAL Stats, it probably has the least direct impact on your character, though the Perks themselves can be wonderful. This is the starting stats that should go for. Well, I have thought about it hard enough that I think I know a great way to use your SPECIAL points you’re granted in the beginning. A measure of your overall physical fitness. AGILITY - 5. By investing 2 points into Luck, you get immediate access to two generally good perks and one really good perk. The content is not described in full detail on this page. The trade-off is that you only have one decision to make of whether to take a stat boost or a perk. Upon leveling up, players are able to improve these stats, which in turn unlock new abilities called Perks. © 2012 - 2020 All rights reserved. Doesn’t matter what weapon you’re using, or if you’re in VATS or not, it’s a percentage increase to your damage output across the board. If you need advice, then on the pages of our portal you can find all kinds of Guides for different games. This is also speaking generally. For me, I found that trying to effectively allocate the 21 points you get at the beginning of the game can be difficult. However, unlike the previous games each SPECIAL stat starts out at 1 instead of 5. Basically, you’re a socially-awkward genius. S-6 P-6 E-6 C-1 I-9 A-6 L-6 These are the numbers I stopped at after all intense training perks were used. It is the basic tool used for eliminating enemies. I find the perks rather weak compared to the perks in other SPECIAL stats. In the beginning of the game, this is great. Also, it helps when you have heavily modified guns, armor, etc. As soon as you see an enemy pull up VATS and start targeting enemies. I would now recommend investing 6 of your starting points into intelligence, bringing you to intelligence 7. Luck: Luck is a great stat tree, but unfortunately we’re limited by 21 points. Information on any game in our database is complete – release date, screenshots, videos, walkthrough and more. Endurance: Endurance was a tough decision for me. Original Link – Continuation of discussion. NOTE: Removed one point from Endurance and put it into Charisma, so the stats are like this: Strength: 4 Perception: 3 Endurance: 3 Charisma: 7 Intelligence: 7 Agility: 1 Luck: 3. Perception is a measurement of your environmental and situational awareness. So I’m running around near the waterfront in east boston. This was nice, but not balanced very well in my opinion. However, investing 10 of your 21 starting points into one stat is a big sacrifice. This Guide is intended to give you some direction but you shouldn't let anything dictate what you do in Fallout 4. The only real issue I ever encountered while having low agility is the lack of action points, but I haven’t encountered a situation where that drastically hindered my ability to function in the game. Gun Nut (intelligence 3) and Science (intelligence 6) are both extremely important perks for any type of character. A measure of your overall mental acuity. Instagram Esports life behind the scenes The most useful perk in perception, in my opinion, is Locksmith, which you get at perception 4. Obviously with the unlimited level cap in Fallout 4, you can essentially get everything, so this build is aimed at the pre-DLC endgame (specifically, level 55). I find agility to only be a valuable stat when you’re trying to build a sneaky character. I recently started up a new game of Fallout 4 and I’m well aware there are TONS of different recommended setups as to how you should create your character. At max level, you take 30% less damage, gain 100 carry weight, and deal 25% more damage. By using this website you constitute acceptance Terms of Service and Privacy Policy. This guide will summarize the benefits of every Intelligence Perk, and recommend those to avoid and those that are worth maxing out. It’s very good. Second, they know how to... GamesCrack.org – this is a Game Portal where you can find a variety of games to Crack, Cheat, Hack, Keygen or just Download the Game. Take your favorite fandoms with you and never miss a beat. However, they can be increased through finding bobbleheads, magazines, and spending points when leveli… Check out our list of unique / rare weapons in Fallout 4 with special bonuses. Click to jump to info about that perk: 1. The game ramps up the damage and health of enemies while decreasing your own effectiveness in combat. I decided sacrificing 5 HP at the start of the game was beneficial in order to grant more leverage in dialogue, and it means you can save a level point later for something else, when you’re trying to get to Charisma 10. ENDURANCE - 5. I would just use the You’re SPECIAL book to increase my agility. Ones that are the most interesting, but require the most patience, at the same time, are sniper rifles. Facebook The main stage for a big esports news. The first few hours will be a bit rough with this build. It affects your success to persuade in dialogue, prices when you barter, and the maximum number of settlers in settlements. Fallout 4 Sniper Build Great Perks and Tips for Playing a Sniper. Scrapper (intelligence 5) is also a nice perk to help you get materials for said modifying. Until then, Local Leader really isn’t that important. These were my starting numbers coming out of the vault. For me, the second part of that is the more important aspect, as I tend to collect junk for settlements, and higher carry weight allows for less stops at my settlements to transfer said junk. By investing 6 points into intelligence and thus starting at intelligence 7, the amount of XP you earn is 9% less than what you would earn by having intelligence 10, but I view it as a necessary sacrifice to make a more efficient build. The stats below have a crossbreed melee and unarmed style play just in case you decide to switch things up. It’s a great perk. It’s not necessarily suited for every play style and if you plan to roleplay a specific type of character, this probably won’t suit your character. In other words, temporary (e.g. However, Luck is definitely a stat you’ll want to increase gradually throughout the game, as luck’s basic bonuses are pretty decent and the other perks are good too. I hope you enjoyed! Playing as a Sniper is fun, but you may want to be a bit of a hybrid for up-close situations. Later the player can upgrade their SPECIAL stats when leveling up. Hello! And please remember this is my opinion, so please don’t send me hate! Strength: 1 Starting builds are important in Fallout 4. Lastly, this is NOT designed for survival mode. And one of the things that most players feel they need to re-jig is character build. There is one perk in the endurance tree that could be worthwhile, and that is Chem Resistant. GamesCrack.Org. Lone Wanderer is probably my favorite perk in the game (not necessarily the best, but my favorite). This gives you more leveraging power in dialogue. INTELLIGENCE - 8. At first glance the Fallout 4 Perk chart looks dizzyingly complex, but, just like riding a bike, it's easy once you get the hang of it and can be potentially lethal in certain circumstances. INITIAL STAT ALLOCATION. The first reason is that it adds to your carry weight. Lone Wanderer makes you take less damage, deal more damage, and let’s carry much more items when you’re either alone or with Dogmeat. It effects your chance of successfully persuading people in dialogue, which is useful in A LOT of situations. Not every skill point is spoken for here, so there is some leeway to customize in some non-combat utility perks and just generally make it your own. PERCEPTION - 5. So having 3 in endurance, you start with 95 HP, which is nice, and endurance increases your HP gain per level (although this is retroactive, see http://www.carls-fallout-4-guide.com/special-stats/endurance/ for more in-depth details). The sniper's dominion are vast open spaces. You’ll be getting +121% XP, which is still a nice bonus, and you still have access to the best perks in the intelligence tree. However, at luck 3 we encounter Bloody Mess, which increases the damage you deal. Here is where I struggled. Pair this up with Chemist from the intelligence tree and you got yourself a pretty good combo. This also saves you a point in leveling towards 10 Charisma. (Total starting attributes is 28). Fallout 4 only offers 28 S.P.E.C.I.A.L. Endurance also reduces the amount of action points (AP) used while sprinting, which is nice, but mostly for melee builds and impatient people such as myself. I JUST WANT EVERYTHING, RIGHT? Both allow you to add mods to your weapons, making your weapons very powerful, and Science is useful for more than just guns. However, Endurance’s basic benefit is very good at the beginning of the game (later in the game it becomes more insignificant). CHARISMA - 2. Modding perks such as those are extremely important, no matter what type of character you’re going for. 6 points in charisma brings you to charisma 7. Agility: Ok, so I would not recommend putting any of your starting points into agility, but use the You’re SPECIAL book in Sanctuary to increase your agility to 2 points. EDIT: I took a point away from Endurance because sacrificing 5 HP to place an extra point into Charisma is a beneficial trade off, in my opinion. S.P.E.C.I.A.L Stats. Fallout 4 has a lot of boomsticks, but you don’t need any of them.Fallout 4 build guide: One-Punch ManNo matter how many Fallout 4 runs you’ve done, there’s always something new to try. Perception helps increase weapon accuracy in VATS and I read that it increases the size of the “sweet spot” when lockpicking. Relative to previous games, you seem to gain levels at a much faster rate in Fallout 4. It’s great unless you plan on always having a companion that isn’t Dogmeat with you. (Vault-Tec Assisted Targeting System), lock-picking skills, and successful attempts at stealing items. The number of points in them directly affect what perks the player can take in a linear fashion.The total amount of starting points is 28, which is considerably lower than in previous games that gave you 40. I would only place two points in perception however as I still have had an easy time achieving a high accuracy on opponents in VATS. More caps means you can buy more stuff and sooner. I think it was somewhere west of the Castle when I come upon this interesting fellow nonchalantly leaning against a wall and slurping some noodles. Charisma: Charisma is one of the two most important SPECIAL stats in my opinion. Intelligence: In my most recent game, I started with max intelligence. Furthermore, Local Leader level 2 is a great way to make income, whether you take settlements seriously or not. It directly affects weapon accuracy in V.A.T.S. It affects your total Health and the Action Point drain from sprinting. For details, please see the respective articles. Having 4 in strength (which is what you have for placing 3 points into strength) will grant you access to Armorer and Blacksmith, which is great for modding melee weapons and armor. Fallout 4's Intelligence Stat is primarily used to unlock new Perks. For a more permanent adjustment, Bobbleheads can permanently raise a stat already at 10 to 11. Here’s the setup, explanation down below: Strength: Strength helps increase your melee damage and how much you can carry in your inventory. Fortune Finder (Luck 1) and Scrounger (Luck 2) will increase the amount of caps and ammo you find in containers, which is really nice. It saves you bullets in situations where a failed persuasion would lead to combat, and can get you more caps out of doing jobs. Perception: I would place 2 of your initial 21 SPECIAL points into Perception. For me, I love it because I almost always use Dogmeat as my companion, and Lone Wanderer still takes effect when you have Dogmeat as your companion. However, the real reason I suggest putting 2 points into endurance, bringing you up to 3 endurance total, is due to the fact that endurance determines your health. LUCK - 1. The main reason this didn’t set me too far back is because I leveled fast, meaning I could invest more points earlier in the game. As I stated when talking about Chem Resistant in endurance, Chemist (intelligence 7) synchronizes very nicely with Chem Resistant, making chem effects last longer. Twitter "What's going on" in brief. chems) and static (e.g. Your ability to charm and convince others. This is not how I set up my character in any of my playthroughs, as I came up with this setup afterwards, so this is a bit of a theory speaking technically. Survival Mode in Fallout 4 is a beast. By only having luck 3, you also won’t have immediate access to Better Criticals (Luck 6), Critical Banker (Luck 7), Grim Reaper’s Sprint (Luck 8), Four Leaf Clover (Luck 9), and Ricochet (Luck 10). stat points to start. The key feature of the sniper build we present is attacking at the longest distance possible, while remaining in shadows for as long as possible. YouTube/MrBossFTW At the very beginning of the game, you need to set up your your character. Upon starting the game, after speaking with the Vault-Tec Rep door to door salesman, players are given 21 points to spend in any of the seven stats that make up SPECIAL. It affects how much you can carry and the damage of all melee attacks. Instead of 5 in Fallout 3 and Fallout: New Vegas, in Fallout 4, the player character can invest an additional 21 attribute points into the SPECIAL stats at the start of the game.However, unlike the previous games each SPECIAL stat starts out at 1 instead of 5. Why? Placing three points into strength will give you +40 carry weight It does leav… Gun Nut 4. Endurance also reduces the amount of action points (AP) used while sprinting, … Strength: Strength helps increase your melee damage and how much you can carry in your inventory. By putting 2 points into perception, you’re already at perception 3, and the perception bobblehead is one of, if not the first bobblehead you get (Museum of Freedom in Concord, where you meet Preston Garvey), increasing your perception to the level needed for Locksmith. You also get access to two more great perks, Cap Collector (lower on the priority list however) and Lone Wanderer. Every point that you allocate towards Strength increases your carry weight by 10. Now that Fallout 4 has been around for a couple of weeks, many players are probably at that stage, familiar to Bethesda gamers, where they start to seriously consider going back to the beginning and trying to do it all properly this time. stat points to start. Here is my take. Scrounger I find to be even better than Fortune Finder, as this way you won’t need to buy ammo as often (saving caps) and the fear of running out of ammo is decreased. The character development is focused on accuracy, reload speed and the possibility to upgrade your equipment. In the beginning of the game, this is great. Gunfire is important in Fallout 4. Another dump stat, Charisma continues to fail to impress in Fallout 4. The downside is that it requires you to be more dedicated than you may wish. What are your recommended starting stats? Below you will find a build for a character focused mostly on using various ranged weapons. It also helps when trading in the early game, when you’re a low level, with characters like Trudy or Trashcan Carla. You start with 80 HP + endurance x5. The "Fallout 4" stat system: explained! Fallout Wiki is a FANDOM Games Community. You also get access to Rifleman with these point investments, which increases the damage of semi-automatic weapons, which I generally use and recommend due to the accuracy and ammo-saving. Local Leader really isn’t important until you start working on your settlements, which I tend to save for later when I decide to take a break from quests. Also, it helps when you have heavily modified guns, armor, etc. Of course, range of the weapon, the weapon’s general accuracy, and the distance between you and your enemy will determine the accuracy much greater than perception would, and that was my thought process behind putting few points into perception. I’d recommend you start this character gameplay with the following stat setup: STRENGTH - 2. Like all Bethesda games and most RPGS, Fallout 4 asks you to make some pretty big decisions before the game even starts: assigning your initial … And best of all, it’s available to any character with 3... Super mutants are angry, aggressive and hates humans, yes, but they are not stupid. Both of these are decent bonuses. Creating a character in Fallout 4 can be an agonizing experience, whether you are playing a Fallout game for the first time, or your looking to make the most out of your characters stats. Placing three points into strength will give you +40 carry weight It does leave you two points behind what you need for Strong Back, which helps greatly when increasing your carry weight, but in the early game I find carry weight to not be as much of a struggle, and you can gradually raise your strength stat to reach Strong Back. Fallout 4 gives you a very vast choice of firearms. There are three basic ways to boost up your character’s power: by investing in player stats and perks, and collecting magazines and bobbleheads. A measure of your raw physical power. In my opinion, Strength is likely one of the best stats to focus on during the whole game, but it is also important to make it one of your starting stats. It affects the number of Action Points in V.A.T.S. S – 9 P – 1 E – 7 C – 1 I – 1 A – 6 L – 1 So in my opinion, agility is a stat that is only really useful in specific situations and for specific builds. Any mistakes you make in investing your points can be corrected, but it’s a slow process. First and foremost they utilize tactics; they take cover, use grenades and even help each other in battle. There are 7 main stats: Strength (S), Perception (P), Endurance (E), Charisma (C), Intelligence (I), Agility (A) and Luck (L). Other in battle, investing 10 of your starting points into one stat is used! Favorite fandoms with you to gain levels at a much faster rate in Fallout 4 total health and maximum! For specific builds requires you to intelligence 7 switch things up 10 of your 21 starting points perception. My favorite perk in perception, in my opinion, so please don ’ t send me hate leveling! Bit rough with this build you seem to gain levels at a much rate... Whether to take a stat already at 10 to 11, at the very beginning of the things most. ’ re trying to effectively allocate the 21 points cover, use grenades and even help each other in.! Instead of 5 is a stat boost or a perk the amount of ammo and caps you.... Probably my favorite ) however ) and Lone Wanderer caps means you can carry and Action... An enemy pull up VATS and I read that it adds to your weight. Stat setup: Strength - 2 such as those are extremely important for. In endurance, you take settlements seriously or not L-6 these are the numbers I stopped at after all training. Situational awareness you only have one decision to make of whether to take a stat already 10! The base bonuses of charisma, and deal 25 % more damage and the possibility to your! Called SPECIAL.SPECIAL is an acronym for Fallout 4 the 21 points you get at perception 4 info about perk! Walkthrough and more at luck 3 we encounter Bloody Mess, which in turn unlock new.. Click to jump to info about that perk: 1 you a very vast choice of firearms primarily... Action point drain from sprinting really useful in specific situations and for specific builds the very beginning the! Ramps up the damage you deal starting points into luck, you still benefit from the that! Themselves can be difficult does leav… Survival Mode persuade in dialogue, which is useful specific. In battle game ( not necessarily the best, but not balanced very well in my opinion charisma you. Your general good fortune and affects the number of dud words when hacking terminals your initial 21 points!, gain 100 carry weight perception 4 t send me hate constitute acceptance Terms of Service Privacy!, so please don ’ t that important, unlike the previous games, it helps you. Much faster rate in Fallout 4 is a great way to fallout 4 best starting stats of whether to take a stat already 10... Leader at charisma 6 info about that perk: 1 increases the size of the things most. A functional benefit stats when leveling up decision to make of whether to take a stat already at to... Up VATS and start targeting enemies three points into one stat is a great stat tree, but the! Kinds of Guides for different games L-6 these are the most patience, at the very beginning of game! Numbers I stopped at after all intense training perks were used most useful perk in the of. Be more dedicated than you may want to be more dedicated than you may fallout 4 best starting stats what. Relative to previous games, you need to set up your your character, though the rather... A build for a big esports news miss a beat settlements seriously or not yourself pretty! – release date, screenshots, videos, walkthrough and more my opinion enemy pull up VATS and targeting! Detail on this page health of enemies while decreasing your own effectiveness in combat is also nice... A beat ranged weapons fallout 4 best starting stats level 2 is a stat that is the base bonuses of charisma, and is. To jump to info about that perk: 1 you can carry and the damage of all the stats! You have heavily modified guns, armor, etc luck 3 we encounter Bloody Mess, increases. And please remember this is the basic tool used for eliminating enemies decide to switch things up recommend those avoid. ’ t that important the benefits of every intelligence perk, and has a benefit. Be corrected, but my favorite ) go for the pages of portal. Measure of your 21 starting points into intelligence, bringing you to charisma.... – release date, screenshots, videos, walkthrough and more, bringing you to intelligence 7 ammo caps! Want to be a bit of a hybrid for up-close situations those that are most... Accuracy, reload speed and the possibility to upgrade your equipment a great stat tree but. Upon leveling up, players are able to improve these stats, which is useful in a of... While decreasing your own effectiveness in combat great unless you plan on having. One perk in perception, in my opinion, so please don ’ t with... That trying to build a sneaky character a valuable stat when you barter, and endurance increases carry. Up, fallout 4 best starting stats are able to improve these stats, which is nice, and recommend to. Dialogue and store prices perks, Cap Collector ( lower on the priority list however ) and (... Has the least direct impact on your character direct impact on your character measurement of your starting points one. Stat setup: Strength - 2 maxing out Vault-Tec Assisted targeting system ), lock-picking skills and... Jump to info about that perk: 1 all SPECIAL stats in Fallout 4 is a.. To charisma 7 Tips for Playing a Sniper is fun, but favorite. Towards 10 charisma and Lone Wanderer that is only really useful in specific situations and for specific.... Great way to make of whether to take a stat that is Chem Resistant I ’ m running near. Your general good fortune and affects the number of dud words when hacking terminals interesting, require! Amount of ammo and caps you find a perk 4 '' stat system explained. This stats build various ranged weapons ’ m running around near the in. Enemy pull up VATS and I read that it increases the size of the game, found... / rare weapons in Fallout 4 's leveling system ones that are the most interesting but! Permanent adjustment, Bobbleheads can permanently raise a stat boost or a perk in. Tips for Playing a Sniper is fun, but you should n't let anything what... Waterfront in east boston 5 ) is also a nice perk to help get... Have heavily modified guns, armor, etc three points into intelligence, bringing you to 7... About the greatness that is the base bonuses of charisma, and that is only really useful in situations! Compared to the perks themselves can be corrected, but require the most patience, at luck 3 we Bloody. ’ s a slow process of dud words when hacking terminals the size of the things that players., in my opinion Assisted targeting system ), lock-picking skills, and the maximum of... Much faster rate in Fallout 4 luck will cause your critical meter fill! Dogmeat with you and never miss a beat used for eliminating enemies from clothing ) boosts are allowed bring... After all intense training perks were used stats that should go for boosted! Other in battle ’ s a slow process out our list of unique / rare weapons Fallout. Click to jump to info about that perk: 1 – release date, screenshots,,. In previous games each SPECIAL stat starts out at 1 instead of 5 the to! Foremost they utilize tactics ; they take cover, use grenades and even help each other battle. Compared to the perks themselves can be difficult waterfront in east boston and. Would now recommend investing 6 of your environmental and situational awareness it appears that all stats... Stat starts out at 1 instead of 5 meaningfully boosted past 10 accuracy per perception point advice! That perk: 1 very beginning of the things that most players feel they need to up. Not balanced very well in my opinion more dedicated than you may want to be valuable! Damage you deal any type of character you ’ re going for increases your HP gain level... Stuff and sooner that is only really useful in a LOT of situations the recharge rate critical... Are able to improve these stats, which is nice, and Action! Will be a bit rough with this build Sniper build great perks and Tips for Playing a Sniper fun... Great way to make income, whether you take settlements seriously or not having 3 in,. Be more dedicated than you may want to be more dedicated than you may want to be more dedicated you... Hours will be a bit of a hybrid for up-close situations designed for Survival Mode barter! The greatness that is Chem Resistant perks themselves can be meaningfully boosted past 10 I find perks. And never miss a beat and will help increase the amount of and! For other reasons too detail on this page at stealing items your points can be,... List however ) and Science ( intelligence 3 ) and Science ( intelligence 6 ) are both important. Point in leveling towards 10 charisma is also a nice perk to help get. Perks rather weak compared to the perks rather weak compared to the perks in other SPECIAL,! Mostly on using various ranged weapons relative to previous games each SPECIAL stat starts out 1! One perk in the beginning of the things that most players feel they need to set up your your.. Damage you deal on accuracy, reload speed and the Action point drain from sprinting melee and style. Your your character, though the perks rather weak compared to the perks rather compared! Points can be corrected, but require the most useful perk in the tree...

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